I just saw this article in the February, 2008 edition of Chief Learning Officer Magazine, "Video Game Nation:The Rise of Gaming and its Impact on Learning". The two things that stuck out for me were the discussion about the way the "gaming generation" wants to learn and the skills they bring to work. These two reasons were the genesis of our exploration of Second Life as a medium to begin to reach out to the next generation of CPAs (millennial, digital natives, Gen Y).
It was also reaffirming to see CLO Magazine supporting other generational research that we have seen about how these "digital natives" have different skill sets that we need to pay attention to and if possible, leverage for high performance. This article supports much of what we are seeing and posting about in our blog, CPA Success, while this generation is challenging to deal with, they have a lot of skills that prior generations simply did not have at the entry-level. We think this is why more businesses and CPA firms should be experimenting with virtual world platforms, like Second Life.
The article also mentioned Second Life as a virtual world platform that is being used for business applications like onboarding,recruiting, internal/external meetings, and mentoring.
What do you think?
More Resources on Generations: